Most Bug Squished, Softlocks Fixed
Hello Again!
I just pushed a new build with a bunch of little fixes for several issues that folks managed to rat-out! I still haven't conquered that rare text-gylph weirdness, BUT i was able to fix the "design" issue of the Elite Goblin at the top of the tower not countering after a certain number of hits. Now that dude will properly riposte after you hit him for too many times in a row. I say "design" issue in quotes because technically he was already supposed to do that, but i figured out what issues were causing that behaviour to break.
The first issue was a regression, caused by the riposte-guard-hitbox-isolation field was being overwritten by a hitstun-state-hitbox-isolation trigger [which was new].
The second was this bit of code [or, lackthereof]. See if u can figure out whats missing here :^]
(Starts to wonder if Jetbrains linters could catch this sort of thing, rare as it is)
Files
Get Warp Soldier - Nov 2021 Demo
Warp Soldier - Nov 2021 Demo
Status | Prototype |
Author | Mr. Thee |
Genre | Adventure, Platformer |
Tags | 1-bit, 2D, Black and White, combos, Metroidvania, Pixel Art, Swords |
More posts
- Minor Stability UpdateMar 02, 2022
- Feb 2022 Update (yes the build's still called Nov 2021)Mar 01, 2022
- Minor Stability Update!Feb 07, 2022
- Lil' Feature TeaserFeb 07, 2022
- Happy Belated New Year! (also what ive been up to)Jan 21, 2022
- The Evil has been defeated - TMPro Glyph Weirdness Be-Gone!Dec 16, 2021
- Happy Thanksgiving! Also DELAY ANNOUNCEMENT!Nov 25, 2021
- November Demo Update - Gauntlet Tower Ver.1, Sewer PreviewNov 03, 2021
- Lil Update coming soon!Nov 02, 2021
Comments
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the bug is that the 2nd if statement has literally nothing in its block lmao. its supposed to return false like the first one.