Warp Soldier - Nov 2021 Demo
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Devlog
- February 07, 2022 by Mr. Thee#Warp Soldier, #Metroidvania, #Minecarts, #platforming, #2DComing soon....(?) (idk when i'll push a new update - there are so many things worth trying out!) I might put another ecosystem/mechanic demo teaser similar to what i did for the sewer area this month... Continue reading
- January 21, 2022 by Mr. Thee#happy, #new, #year, #frog, #skateboard, #slopes, #caves, #physics, #metroidvania, #warp, #soldierHowdy Ya'll, It's ya boi Mr. Thee. Sorry its been a hot couple months since i last wrote here - i should try to make it a point to at least post monthly. Rest assured that all things r running pretty... Continue reading
- December 16, 2021 by Mr. Thee#TMPro, #Glyph Animation, #Unity3D, #Metroidvania, #BugsUPDATE: textInfo.character count does NOT encode the visible glyph count - you have to manually count them using .isVisible on each textInfo.characterInfo[] element later. At long last. I'm (99% sure)... Continue reading
- September 04, 2021 by Mr. Thee#combat, #update, #melee, #metroidvania, #retro, #2D, #actionHowdy Gamers, After about of month of work, I finally got around to updating the demo build. While much of the content of the demo levels are roughly the same, some pretty big changes to player combat... Continue reading
- September 01, 2021 by Mr. Thee#Teaser, #Metroidvania, #melee, #combat, #onebit, #pixleart, #retroLooks like i might finally be able to update the build a lil bit this weekend - I need some new eyes on some moves, on top of the ones i teased about a week ago: I could write a whole blog post about... Continue reading
- August 25, 2021 by Mr. Thee#animation, #combat, #metroidvania, #spritework, #unity3d, #action, #adventureHullo, I usually write these on Sundays, but the past week has been REAL productive and busy on a number of fronts. I'll def try to keep folks updated every couple weeks or so-ish, unless I state othe... Continue reading
- August 15, 2021 by Mr. Thee#combat, #ai, #metroid, #aitrees, #Unity3d, #CSharp, #countersAnother Sunday, another potential blog post. As I teased last week, I'll spend today talking a bit about a few additional enemy combat mechanics that I think will be fun to integrate in future and cur... Continue reading
- August 09, 2021 by Mr. Thee#ai, #monsters, #enemies, #combo, #ai-trees, #metroidvania, #techartIt is Sunday night over here in California. And a bunch of neat work has been done regarding enemy combat. So just for the heck of it, I'd like to show-off what I've been cooking up over the past week... Continue reading