New Build's Up - Expanded Combo Trees !!!
Howdy Gamers,
After about of month of work, I finally got around to updating the demo build. While much of the content of the demo levels are roughly the same, some pretty big changes to player combat actions have been introduced:
New Moves:
- Block (Left Trigger/F Key while grounded)
- Parry (Sword while blocking)
- Dash Attack (Sword + Forward, typically from a run)
- Overhead Grounded Combo (Sword+Up -> Sword -> Sword from standing)
- Low Grounded Combo (Sword+Down -> Sword from standing) into Polespin (Kick)
- Downstab (Sword -> Sword+Down from standing), into Polespin (Kick)
- Lowspin (Sword -> Sword -> Sword+Down from standing)
- Vaulting Stab (Sword -> Sword -> Sword+Forward+Up from standing)
- Soaring Typhoon (Sword -> Sword -> Sword+Up while airborne)
- Falling Stab (Sword -> Sword -> Sword+Down while airborne)
- Dark Eruption (Sword -> Sword+Kick+Down while standing, costs energy)
General Changes:
Previously most aerial attacks would complete stop Warp Soldier's momentum. Now, the player will keep his momentum when starting an air combo, and landing a hit will cause the player to bounce upward, with some exceptions. This is probably the biggest change to the general feel of combat - lmk what ya'll think.
Also - previously some aerial attacks would be locked-out of use after an initial airborne usage until the player landed on a solid surface. This was done to prevent the player from spamming a single attack over and over again and never touching the ground. Now that most aerial moves obey gravity, this attack-lockout feature has been removed.
Misc Notes:
- pressing kick while the sword is embedded into the ground will usually put you into Polespin. This attack costs energy but also has iframes.
- holding up at the end of polespin will launch you into the air a little bit.
- you can warpcharge the parry by holding the warpcharge button and pressing the sword button during a block. If the parry hits, the attacker will be tagged.
And that should just about cover everything. As per usual, lmk if the build is busted or being dumb so I can fix it. And of course, let me know what ya'll like/dislike/feel neutral about. Now that I'm pretty content with the current number of moves, the next demo update will experiment with more aggressive enemy types. When that'll be ready - could be a week or two, could be a month. When it happens, I'll keep ya'll posted.
Be Excellent and Have a Nice Day,
- Mr. Thee
Files
Get Warp Soldier - Nov 2021 Demo
Warp Soldier - Nov 2021 Demo
Status | Prototype |
Author | Mr. Thee |
Genre | Adventure, Platformer |
Tags | 1-bit, 2D, Black and White, combos, Metroidvania, Pixel Art, Swords |
More posts
- Minor Stability UpdateMar 02, 2022
- Feb 2022 Update (yes the build's still called Nov 2021)Mar 01, 2022
- Minor Stability Update!Feb 07, 2022
- Lil' Feature TeaserFeb 07, 2022
- Happy Belated New Year! (also what ive been up to)Jan 21, 2022
- The Evil has been defeated - TMPro Glyph Weirdness Be-Gone!Dec 16, 2021
- Happy Thanksgiving! Also DELAY ANNOUNCEMENT!Nov 25, 2021
- Most Bug Squished, Softlocks FixedNov 04, 2021
- November Demo Update - Gauntlet Tower Ver.1, Sewer PreviewNov 03, 2021
- Lil Update coming soon!Nov 02, 2021
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