Smol Build Update - AI and Combat Tweaks, Misc fixes


Henlo,

Smol update today - addressed some combat weirdnesses and tweaks some of the AI and player kicks again.

Most of the work I've been doing of the past couple weeks involves content for the full game - beyond the demo you're seeing here. So I'm also using this post to tease some of what I'm working on elsewhere.

This is the Bogcat. It is a slimy fellow I've been animating for a lil bit. The plan is to have this one reside in the game's (obligatory) sewer level, which isn't [current] present in the demo. There may be value in teasing slices of other ecosystems/biomes/areas in the final game via the demo, just to sell the diversity of the world a bit better.

As is the case with most updates, I've yet to address all issues folks have reported. In particular - i'm still trying to figure out a good way to show stamina near the player's location without it looking too busy. This MAY be as simple as moving as moving the stamina + health bar closer to the center of the screen. Or I can leave it in the corner, and just play an audio cue when it hits an increment of 4.

Also also - via a cursory Google search, I learned that apparently Unity has trouble figuring out whether or not an application has been alt-tabbed out of. I could probably dig into this a bit further so I can mute audio when the app is alt-tabbed from. Or, since this isn't an online game, I can just tell Unity to not run the app when in that state.

But yeah, in addition to animating new enemies for the final game, I've also looked into implementing grappling mechanics. Next week, I might even write a post that goes into details and challenges of implementing grabs, throws, and pummels.

As per usual - let me if stuff's busted, neat, boring, or just not-fun. And of course - do give ya boi a wishlist on Steam if you and ur friends haven't already.

Have a good weekend ya'll

- Mr. Thee

Files

Win64.zip 99 MB
Jul 30, 2021
WarpSoldier.app.zip 30 MB
Jul 30, 2021

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